Morreion
“The man stood in the doorway. He was impressively tall. A long white beard hung down his chest; white hair covered his ears; his eyes glittered black. He wore an elegant caftan woven in patterns of dark red, brown, black and blue. His face showed an expression of calm inquiry. Now he stepped forward, and it could be seen that he trailed a cloud of glowing objects.”
Basics
Level: 10th
Race: Human
Classes: Wizard (Spell Sage) 7, Loremaster 3
Alignment: Lawful Neutral
Age: Old
Ability | Score | Modifier | Temp Score | Temp Mod | |
---|---|---|---|---|---|
Strength | 7 | -2 | |||
Dexterity | 14 | +2 | 16 | +3 | |
Constitution | 14 | +2 | 16 | +3 | |
Intelligence | 24 | +7 | 30 | +10 | |
Wisdom | 13 | +1 | |||
Charisma | 9 | -1 |
• +2 to mental scores from old age
• -2 to physical scores from old age suppressed by Nacreous Gray Sphere
• Dex and Con enhanced with Belt of Physical Might +2
• Int enhanced with Headband of Vast Intelligence +6
Initiative: +3 (+3 dex)
Speed: 30
Traits
- Pragmatic Activator (magic): Use your Int instead of Cha modifier for Use Magic Device
- Seeker (social): You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you
Favored Class: Wizard
Favored Class Bonus
- Extra hit point and skill point [Fast Learner]
- Extra hit point and skill point [Fast Learner]
- Extra hit point and skill point [Fast Learner]
- Extra hit point and skill point [Fast Learner]
- Extra hit point and skill point [Fast Learner]
- Extra hit point and skill point [Fast Learner]
- Extra hit point and skill point [Fast Learner]
- None
- None
- None
Human Racial Traits
- Size: Medium
- Focused Study: At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
- Wayfarer: Humans with this racial trait gain a +2 racial bonus on Survival checks to avoid becoming lost, Knowledge (geography) checks, and Knowledge (local) checks. Whenever these humans gain a rank in Linguistics, they learn two languages rather than one. This racial trait replaces skilled.
Skills
Skill | Total | Ranks | Ability | Class | Misc |
---|---|---|---|---|---|
Craft (alchemy) | +23 | 10 | 10 | 3 | 0 |
Disable Device | +15 | 10 | 3 | 0 | 2 |
Escape Artist | +17 | 10 | 3 | 3 | 1 |
Fly | +16 | 10 | 3 | 3 | 0 |
Knowledge (arcana) | +25 | 10 | 10 | 3 | 2 |
Knowledge (planes) | +31 | 10 | 10 | 3 | 8 |
Knowledge (geography) | +27 | 10 | 10 | 3 | 4 |
Knowledge (local) | +16 | 0 | 10 | 0 | 6 |
(all other Knowledge) | +15 | 0 | 10 | 0 | 5 |
Linguistics | +23 | 10 | 10 | 3 | 0 |
Perception | +13 | 10 | 1 | 0 | 2 |
Sense Motive | +14 | 10 | 1 | 3 | 0 |
Sleight of Hand | +6 | 3 | 3 | 0 | 0 |
Spellcraft | +24 | 10 | 10 | 3 | 1 |
Stealth | +14 | 10 | 3 | 0 | 1 |
Use Magic Device | +30 | 10 | 10 | 3 | 7 |
• +6 to Knowledge (planes) from Skill Focus
• +6 to Use Magic Device from Skill Focus
• +4 to Knowledge (local) (and all untrained skills) from Improved Improvisation
• +2 to Knowledge (geography) and Knowledge (local) from Wayfarer
• +1 to all knowledge checks from Lore class feature, can make all Knowledge checks untrained
• +1 to Perception from Seeker trait
• +2 to Disable Device from Masterwork Thieves' Tools
• +1 to Escape Artist, Knowledge (arcana), Knowledge (geography), Knowledge (planes), Perception, Stealth, Spellcraft, and Use Magic Device from Ioun Stones
Feats
- Craft Wondrous Item: You can create wondrous items, a type of magic item
- Fast Learner: Gain +1 HP and +1 skill point when leveling in favored class
- Improved Improvisation: +4 bonus when using Improvisation instead of +2
- Improvisation: +2 bonus on untrained skills, use skills untrained
- Persistent Spell: Targets of spell must save twice to resist
- Scribe Scroll: You can create magic scrolls
- Secret of Magical Discipline: 1/day cast any spell in one full round
- Secret of Magical Discipline: 1/day cast any spell in one full round
- Skill Focus (Knowledge [planes]): Add bonus to checks with selected skill
- Skill Focus (Use Magic Device): Add bonus to checks with selected skill
Attack
Weapon Proficiencies: Club, dagger, heavy crossbow, light crossbow, and quarterstaff
Melee Touch: +2 (4 base, -2 str)
Ranged Touch: +7 (4 base, 3 dex)
Close | 50ft |
Medium | 200ft |
Long | 800ft |
Defense
Armor Proficiencies: None
Armor Class: 17 (3 dex, 4 armor)
Flat-Footed AC: 14 (4 armor)
Touch AC: 13 (3 dex)
Combat Maneuver Defense: 15 (4 base, -2 str, 3 dex)
Saving Throws | Total | Base | Ability | Resistance | Misc |
---|---|---|---|---|---|
Fortitude | +11 | 3 | 3 | 5 | 0 |
Reflex | +11 | 3 | 3 | 5 | 0 |
Will | +15 | 7 | 1 | 5 | 2 |
Hit Points: 75
• +4 armor bonus to AC from mage armor
• +2 to Will saves [Secrets of Inner Strength]
Wizard Class Features
Focused Spells (link)
At 1st level, once per day the spell sage’s understanding of spells allows him to increase his caster level by 4 for a single spell cast. He can do this twice per day at 8th level, and three times per day at 16th level. This ability replaces arcane bond.
Spell Study (link)
At 2nd level, the sage's understanding of the spells of bards, clerics, and druids is so great that he can use his own magic in an inefficient, roundabout way to duplicate those classes' spells. Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared. Casting the spell requires the spell sage to spend 1 full round per spell level of the desired spell (if the spell is on multiple spell lists indicated above, using the lowest level from among those lists) and requires expending two prepared spells of that spell level or higher; if the spell's casting time is normally 1 full round or longer, this is added to the spell sage's casting time. For example, if a spell sage wants to use spell study to cast cure light wounds (cleric spell level 1st), he must spend 2 full rounds casting and expend two prepared wizard spells of 1st level or higher. At 6th level and every 5 levels thereafter, a spell sage can use this ability an additional time per day (to a maximum of four times per day at 16th level). This ability replaces arcane school.
Loremaster Class Features
Spells per Day (link)
When a new loremaster level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting.
Secret (link)
At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the Loremaster Secrets table. His level plus Intelligence modifier determines which secrets he can choose. He can't choose the same secret twice.
Secret (Applicable Knowledge) (link)
Any one feat (Secret of Magical Discipline)
Lore (link)
At 2nd level, a loremaster adds half his level to all Knowledge skill checks and may make such checks untrained.
Secret (Secrets of Inner Strength) (link)
+2 bonus on Will saves
Spells
0th | 1st | 2nd | 3rd | 4th | 5th |
---|---|---|---|---|---|
4 | 7 | 7 | 5 | 5 | 4 |
Spellbook
- 0th (all)
- 1st Anticipate Peril
- 1st Burning Disarm
- 1st Crafter's Fortune
- 1st Detect Undead
- 1st Disguise Self
- 1st Endure Elements
- 1st Expeditious Retreat
- 1st Feather Fall
- 1st Identify
- 1st Illusion of Calm
- 1st Lucky Number
- 1st Mage Armor
- 1st Protection from Evil
- 1st Ray of Enfeeblement
- 1st Shield
- 1st Skim
- 1st Sure Casting
- 1st True Strike
- 1st Waterproof
- 2nd Alter Self
- 2nd Aram Zey's Focus
- 2nd Arcane Disruption
- 2nd Bear's Endurance
- 2nd Blindness/Deafness
- 2nd Cat's Grace
- 2nd Create Pit
- 2nd Darkvision
- 2nd Euphoric Cloud
- 2nd False Life
- 2nd Fox's Cunning
- 2nd Ghoul Touch
- 2nd Glitterdust
- 2nd Invisibility
- 2nd Levitate
- 2nd Light Prison
- 2nd Make Whole
- 2nd Protection from Arrows
- 2nd Raven's Flight
- 2nd Returning Weapon
- 2nd Rope Trick
- 2nd Scorching Ray
- 2nd Searching Shadows
- 2nd See Invisibility
- 2nd Spectral Hand
- 2nd Splinter Spell Resistance
- 2nd Storm of Blades
- 2nd Sun's Disdain
- 2nd Telekinetic Volley
- 2nd Visualization of the Body
- 2nd Visualization of the Mind
- 3rd Aqueous Orb
- 3rd Arcane Reinforcement
- 3rd Arcane Sight
- 3rd Battering Blast
- 3rd Black Sword of War
- 3rd Blink
- 3rd Burdened Thoughts
- 3rd Burrow
- 3rd Clairaudience/Clairvoyance
- 3rd Clay Skin
- 3rd Cleromancy
- 3rd Daylight
- 3rd Dispel Magic
- 3rd Fireball
- 3rd Fly
- 3rd Greater Magic Weapon
- 3rd Greater Stunning Barrier
- 3rd Haste
- 3rd Heroism
- 3rd Lightning Bolt
- 3rd Pellet Blast
- 3rd Protection from Energy
- 3rd Quell Energy
- 3rd Ray of Exhaustion
- 3rd Spiked Pit
- 3rd Spotlight
- 3rd Stinking Cloud
- 3rd Versatile Weapon
- 3rd Water Breathing
- 4th Acid Pit
- 4th Akashic Communion
- 4th Amnesia
- 4th Aram Zey's Trap Ward
- 4th Arcane Eye
- 4th Aura of the Unremarkable
- 4th Black Tentacles
- 4th Calcific Touch
- 4th Complex Hallucination
- 4th Conjure Deadfall
- 4th Crushing Despair
- 4th Dimension Door
- 4th Dimensional Anchor
- 4th Dragon's Breath
- 4th Earth Glide
- 4th Emergency Force Sphere
- 4th Enervation
- 4th Eyes of the Void
- 4th Fear
- 4th Flaming Aura
- 4th Frosty Aura
- 4th Greater Invisibility
- 4th Locate Creature
- 4th Resilient Sphere
- 4th Shadow Projection
- 4th Telekinetic Charge
- 4th Telekinetic Maneuver
- 4th Wall of Brine
- 5th Acidic Spray
- 5th Baleful Polymorph
- 5th Burst of Force
- 5th Commune with Texts
- 5th Condensed Ether
- 5th Cone of Cold
- 5th Dominate Person
- 5th Fabricate
- 5th Feeblemind
- 5th Hold Monster
- 5th Hostile Juxtaposition
- 5th Mind Fog
- 5th Possession
- 5th Telepathic Bond
- 5th Teleport
- 5th Trace Teleport
- 5th Vermin Shape I
- 5th Wall of Force
- 5th Wracking Ray
Languages
Languages
- Aboleth
- Abyssal
- Aklo
- Aquan
- Auran
- Celestial
- Common
- Cyclops
- Draconic
- Drow Sign Language
- Dwarven
- Elven
- Giant
- Gnoll
- Gnome
- Goblin
- Halfling
- Ignan
- Infernal
- Necril
- Orc
- Protean
- Sphinx
- Sylvan
- Terran
Magic Items
Slot | Item | Price | Weight |
---|---|---|---|
Headband | Headband of Vast Intelligence +6 | 36,000gp | 1lb |
Shoulders | Cloak of Resistance +5 | 25,000gp | 1lb |
Belt | Belt of Physical Might +2 | 10,000gp | 1lb |
Carried | Handy Haversack | 1,000gp | 3lb |
Orbiting | Nacreous Gray Sphere | 10,000gp | - |
Orbiting | Cracked Deep Red Sphere ×2 | 400gp | - |
Orbiting | Cracked Incandescent Blue Sphere | 200gp | - |
Orbiting | Cracked Mossy Disk ×2 | 400gp | - |
Orbiting | Cracked Pink and Green Sphere | 200gp | - |
Orbiting | Cracked Scarlet and Blue Sphere ×2 | 400gp | - |
Permanent Spells
Treasure
pp | gp | sp | cp | gems (gp value) |
---|---|---|---|---|
0 | 929 | 9 | 0 | 0 |
Mundane equipment
-
(Items in Handy Haversack)
- Bedroll (5lb)
- Cooking kit (16lb)
- Efficient tent (15lb)
- Cold-weather outfit (7lb)
- Masterwork thieves' tools (2lb)
- 20 arrows (1lb)
- Greatsword (8lb)
- Throwing Axe (2lb)
- Spellbook (3lb)
- Square of reflective silver for akashic communion
- Incense worth 600gp
- Monk's outfit (2lb)
- Scroll Box (1lb)