Morreion

Wizard by Eucalyp from the Noun Project

Basics

Level: 10th

Race: Human

Classes: Wizard (Spell Sage) 7, Loremaster 3

Alignment: Lawful Neutral

Age: Old

Ability Score Modifier Temp Score Temp Mod
Strength 7 -2
Dexterity 14 +2 16 +3
Constitution 14 +2 16 +3
Intelligence 24 +7 30 +10
Wisdom 13 +1
Charisma 9 -1

• +2 to mental scores from old age

• -2 to physical scores from old age suppressed by Nacreous Gray Sphere

• Dex and Con enhanced with Belt of Physical Might +2

• Int enhanced with Headband of Vast Intelligence +6

Initiative: +3 (+3 dex)

Speed: 30

Traits

  • Pragmatic Activator (magic): Use your Int instead of Cha modifier for Use Magic Device
  • Seeker (social): You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you

Favored Class: Wizard

skills by Adrien Coquet from the Noun Project

Human Racial Traits

  • Size: Medium
  • Focused Study: At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
  • Wayfarer: Humans with this racial trait gain a +2 racial bonus on Survival checks to avoid becoming lost, Knowledge (geography) checks, and Knowledge (local) checks. Whenever these humans gain a rank in Linguistics, they learn two languages rather than one. This racial trait replaces skilled.
Reading by Template from the Noun Project

Skills

Skill Total Ranks Ability Class Misc
Craft (alchemy) +23 10 10 3 0
Disable Device +15 10 3 0 2
Escape Artist +17 10 3 3 1
Fly +16 10 3 3 0
Knowledge (arcana) +25 10 10 3 2
Knowledge (planes) +31 10 10 3 8
Knowledge (geography) +27 10 10 3 4
Knowledge (local) +16 0 10 0 6
(all other Knowledge) +15 0 10 0 5
Linguistics +23 10 10 3 0
Perception +13 10 1 0 2
Sense Motive +14 10 1 3 0
Sleight of Hand +6 3 3 0 0
Spellcraft +24 10 10 3 1
Stealth +14 10 3 0 1
Use Magic Device +30 10 10 3 7

• +6 to Knowledge (planes) from Skill Focus

• +6 to Use Magic Device from Skill Focus

• +4 to Knowledge (local) (and all untrained skills) from Improved Improvisation

• +2 to Knowledge (geography) and Knowledge (local) from Wayfarer

• +1 to all knowledge checks from Lore class feature, can make all Knowledge checks untrained

• +1 to Perception from Seeker trait

• +2 to Disable Device from Masterwork Thieves' Tools

• +1 to Escape Artist, Knowledge (arcana), Knowledge (geography), Knowledge (planes), Perception, Stealth, Spellcraft, and Use Magic Device from Ioun Stones

decision tree by Trevor Dsouza from the Noun Project

Feats

Light by Eucalyp from the Noun Project

Attack

Weapon Proficiencies: Club, dagger, heavy crossbow, light crossbow, and quarterstaff

Melee Touch: +2 (4 base, -2 str)

Ranged Touch: +7 (4 base, 3 dex)

Wizard Spell Range
Close 50ft
Medium 200ft
Long 800ft
Sphere by omoneko from the Noun Project

Defense

Armor Proficiencies: None

Armor Class: 17 (3 dex, 4 armor)

Flat-Footed AC: 14 (4 armor)

Touch AC: 13 (3 dex)

Combat Maneuver Defense: 15 (4 base, -2 str, 3 dex)

Saving Throws Total Base Ability Resistance Misc
Fortitude +11 3 3 5 0
Reflex +11 3 3 5 0
Will +15 7 1 5 2

Hit Points: 75

• +4 armor bonus to AC from mage armor

• +2 to Will saves [Secrets of Inner Strength]

Book by Smalllike from the Noun Project

Wizard Class Features

Focused Spells (link)

At 1st level, once per day the spell sage’s understanding of spells allows him to increase his caster level by 4 for a single spell cast. He can do this twice per day at 8th level, and three times per day at 16th level. This ability replaces arcane bond.

Spell Study (link)

At 2nd level, the sage's understanding of the spells of bards, clerics, and druids is so great that he can use his own magic in an inefficient, roundabout way to duplicate those classes' spells. Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared. Casting the spell requires the spell sage to spend 1 full round per spell level of the desired spell (if the spell is on multiple spell lists indicated above, using the lowest level from among those lists) and requires expending two prepared spells of that spell level or higher; if the spell's casting time is normally 1 full round or longer, this is added to the spell sage's casting time. For example, if a spell sage wants to use spell study to cast cure light wounds (cleric spell level 1st), he must spend 2 full rounds casting and expend two prepared wizard spells of 1st level or higher. At 6th level and every 5 levels thereafter, a spell sage can use this ability an additional time per day (to a maximum of four times per day at 16th level). This ability replaces arcane school.

Eye by Jesus Jezzini De Anda from the Noun Project

Loremaster Class Features

Spells per Day (link)

When a new loremaster level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting.

Secret (link)

At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the Loremaster Secrets table. His level plus Intelligence modifier determines which secrets he can choose. He can't choose the same secret twice.

Secret (Applicable Knowledge) (link)

Any one feat (Secret of Magical Discipline)

Lore (link)

At 2nd level, a loremaster adds half his level to all Knowledge skill checks and may make such checks untrained.

Secret (Secrets of Inner Strength) (link)

+2 bonus on Will saves

Candle by anbileru adaleru from the Noun Project

Spells

Wizard spells per day
0th1st2nd3rd4th5th
477554
Spellbook
Magic Scroll by Rena Rohrbacher from the Noun Project

Languages

Languages
  • Aboleth
  • Abyssal
  • Aklo
  • Aquan
  • Auran
  • Celestial
  • Common
  • Cyclops
  • Draconic
  • Drow Sign Language
  • Dwarven
  • Elven
  • Giant
  • Gnoll
  • Gnome
  • Goblin
  • Halfling
  • Ignan
  • Infernal
  • Necril
  • Orc
  • Protean
  • Sphinx
  • Sylvan
  • Terran
necklace by Smalllike from the Noun Project

Magic Items

Slot Item Price Weight
Headband Headband of Vast Intelligence +6 36,000gp 1lb
Shoulders Cloak of Resistance +5 25,000gp 1lb
Belt Belt of Physical Might +2 10,000gp 1lb
Carried Handy Haversack 1,000gp 3lb
Orbiting Nacreous Gray Sphere 10,000gp -
Orbiting Cracked Deep Red Sphere ×2 400gp -
Orbiting Cracked Incandescent Blue Sphere 200gp -
Orbiting Cracked Mossy Disk ×2 400gp -
Orbiting Cracked Pink and Green Sphere 200gp -
Orbiting Cracked Scarlet and Blue Sphere ×2 400gp -
Diamond by Ben Davis from the Noun Project

Permanent Spells

treasure by Smalllike from the Noun Project

Treasure

pp gp sp cp gems (gp value)
0 929 9 0 0

Mundane equipment