Gry
Shapeshifting enchanter and diviner
Basics
Level: 1st
Race: Human
Class: Oracle 1
Alignment: Neutral
Age: Adult
Ability | Score | Modifier | Temp Score | Temp Mod | |
---|---|---|---|---|---|
Strength | 7 | -2 | |||
Dexterity | 13 | +1 | |||
Constitution | 12 | +1 | |||
Intelligence | 12 | +1 | |||
Wisdom | 10 | +0 | |||
Charisma | 20 | +5 |
Initiative: +1 (+1 dex)
Speed: 30 (20 in armor)
Traits
- Overwhelming Beauty (magic): The DC of your mind-affecting effects increases by 1 against creatures that have at least one of the same subtypes as you.
- Secret Keeper (faith): You gain a +3 trait bonus on Bluff checks when they are opposed by another’s Sense Motive check.
- Seeker (social): You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Drawback
- Bitter: When you receive healing from an ally’s class feature, spell, or spell-like ability, reduce the amount of that healing by 1 hit point.
Favored Class: Oracle
Favored Class Bonus
- Extra skill point
Human Racial Traits
- Size: Medium
- Focused Study: At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
- Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level
Skills
Skill | Total | Ranks | Ability | Class | Misc |
---|---|---|---|---|---|
Bluff | +12 | 1 | 5 | 3 | 3 |
Disguise | +24 | 1 | 5 | 3 | 15 |
Knowledge (religion) | +5 | 1 | 1 | 3 | 0 |
Perception | +5 | 1 | 0 | 3 | 1 |
Sense Motive | +4 | 1 | 0 | 3 | 0 |
Sleight of Hand | +5 | 1 | 1 | 3 | 0 |
Spellcraft | +5 | 1 | 1 | 3 | 0 |
• +10 to Disguise [Assumed Form]
• +3 to Bluff checks opposed by Sense Motive [Secret Keeper]
• +1 to Perception [Seeker]
• +3 to Disguise [Skill Focus]
• +2 circumstance from Disguise Kit
Feats
- Skill Focus (Disguise): +3 bonus on one skill (+6 at 10 ranks)
- Steadfast Personality: Use Cha on saves vs mind-affecting effects
Attack
Weapon Proficiencies: All simple weapons
Morningstar: -1 (0 base, -2 str, 1 enhancement)
Damage: 1d8-2 (-2 str)
Light Crossbow: +2 (0 base, 1 dex, 1 enhancement)
Damage: 1d8-2 (-2 str)
Melee Touch: -2 (0 base, -2 str)
Ranged Touch: +1 (0 base, 1 dex)
Close | 25ft |
Medium | 110ft |
Long | 440ft |
Defense
Armor Proficiencies: Light armor, medium armor, and shields (except tower shields)
Armor Class: 19 (1 dex, 6 armor, 2 shield)
Flat-Footed AC: 18 (6 armor, 2 shield)
Touch AC: 11 (1 dex)
Combat Maneuver Defense: 9 (0 base, -2 str, 1 dex)
Saving Throws | Total | Base | Ability | Resistance | Misc |
---|---|---|---|---|---|
Fortitude | +1 | 0 | 1 | 0 | 0 |
Reflex | +1 | 0 | 1 | 0 | 0 |
Will | +2 | 2 | 0 | 0 | 0 |
Hit Points: 9
• Add Cha to will saves instead of Wis versus mind-affecting effects [Steadfast Personality]
Oracle Mystery Revelations
Mystery: Intrigue
Assumed Form (link)
You can change your appearance at will, as disguise self with a caster level equal to your oracle level. At 7th level, you can choose to actually transform, which works the same way but counts as a polymorph effect instead of an illusion and doesn’t allow a Will save to disbelieve. At 11th level, the ability lasts until you dismiss it or use it again, allowing you to even keep it active while you sleep. At 15th level, when you use this ability as a polymorph effect, you can gain the size bonus to your ability scores and additional racial abilities as if using alter self.
Oracle Curse
Reclusive You are reclusive and paranoid to the point that your allies cannot easily help you in times of stress or unease.
1st
Whenever you are in combat, your allies must succeed at a melee touch attack to affect you with touch spells, and you must attempt saving throws to resist all spells cast by anyone other than yourself, even those cast by allies. Instantaneous spells you cast only on yourself affect you as though your caster level were 1 higher.
Spells
0th | 1st |
---|---|
- | 5 |
Oracle spells known
- 0th Create Water
- 0th Detect Magic
- 0th Light
- 0th Purify Food and Drink
▢ ▢ ▢ ▢ ▢
- 1st Cure Light Wounds
- 1st Haze of Dreams
- 1st Tap Inner Beauty
Languages
- Common
Treasure
pp | gp | sp | cp | gems (gp value) |
---|---|---|---|---|
0 | 20 | 9 | 0 | 0 |
Mundane equipment
-
(Items in Handy Haversack)
- Bedroll (5lb)
- Cooking kit (16lb)
- Disguise Kit (8lb)
- Efficient tent (15lb)
- Cold-weather outfit (7lb)
- Morningstar (6lb)
- Light Crossbow (4lb)