Croco

Basics

Level: 9th

Race: Half-Orc

Class: Barbarian (Beastkin Berserker, Brutal Pugilist)

Favored Class: Barbarian (half-orc barbarian extra round of rage per level)

Alignment: Neutral Evil

Ability Score Modifier Temp Score Temp Mod
Strength 211 +5 312,3,4 +10
Dexterity 13 +1 113 0
Constitution 14 2 181 +4
Intelligence 8 -1
Wisdom 12 +1
Charisma 8 -1

1 Enhanced by Birk's Eye for Talent

2 Enhanced by Rage

3 Affected by Feral Transformation

4 Enhanced by Belt of Giant Strength

Initiative: +1 (+1 Dex)

Speed:
Half-Orc 30 (20 in armor)
Alligator 20 (30 swim)
Ability by Assyifa Art from the Noun Project

Half-Orc Racial Traits

Darkvision: Half-orcs can see in the dark up to 60 feet.

Ferocity: The creature remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.

Fey Thoughts: The character sees the world more like a native of the First World. Select two of the following skills: (Escape Artist, Stealth). The selected skills are always class skills for the character. A half-orc can take this trait in place of racial weapon familiarity.

Orc Atavism: Some half-orcs have much stronger orc blood than human blood. Such half-orcs count as only half-orcs and orcs (not also humans) for any effect related to race. They gain a +2 bonus to Strength and a –2 penalty to one mental ability score of their choice. Finally, they gain the ferocity universal monster ability. This racial trait replaces the half-orc’s usual racial ability score modifiers, as well as intimidating, orc blood, and orc ferocity.

Reading by Template from the Noun Project

Skills

Skill Total Ranks Ability Class Misc
Perception +13 9 1 3 0
Stealth +15 9 1 3 21,3
Swim (half-orc form) +17 9 5 3 -31
Swim (crododile form) +30 9 10 3 82

1 -3 armor check penalty in half-orc form

2 +8 racial bonus in crocodile form

3 +5 enhancement bonus from armor

decision tree by Trevor Dsouza from the Noun Project

Feats

Attack

Unarmed Strike
Total Base Str Enhancement Size Misc
+16/+11 9 6 14 0 0
+18/+13* 9 8 14 0 0
Unarmed Strike Damage
Total Str Enhancement Misc
1d3+7 6 14 0
1d3+9* 8 14 0
Scimitar
Total Base Str Enhancement Size Misc
+16/+11 9 6 1 0 0
+18/+13* 9 8 1 0 0
Scimitar Damage
Total Str Enhancement Misc
1d8+7 6 1 0
1d8+9* 8 1 0
Half-Orc Bite [Animal Fury]
Total Base Str Enhancement Size Misc
+13* 9 8 14 0 -5
Half-Orc Bite Damage
Total Str Enhancement Misc
1d4+5* 4 14 0
Grapple Maneuver
Total Base Str Enhancement Size Misc
+21 9 6 14 0 52,3
+23* 9 8 14 0 52,3
Alligator Bite and Tail
Total Base Str Enhancement Size Misc
+19/+14* 9 91 14 0 0
Alligator Bite and Tail Damage
Total Str Enhancement Misc
Bite 1d6+10* 91 14 0
Tail 1d10+5* 41,6 14 0
Alligator Grab
Total Base Str Enhancement Size Misc
+29* 9 91 14 0 102,3,5
Crocodile Bite and Tail
Total Base Str Enhancement Size Misc
+19/+14* 9 101 14 -1 0
Crocodile Bite and Tail Damage
Total Str Enhancement Misc
Bite 1d8+11* 101 14 0
Tail 1d12+6* 51,6 14 0
Crocodile Grab
Total Base Str Enhancement Size Misc
+31* 9 101 14 1 102,3,5

* Enhanced with Rage

1 Enhanced with Feral Transformation

2 +4 from Improved Grapple and Greater Grapple

3 +1 (+2 without armor) from Pit Fighter

4 +1 from Amulet of Mighty Fists

5 +4 from Grab

6 Secondary attack (half Str to damage)

Shield by Creaticca Creative Agency from the Noun Project

Defense

Armor Class Total Base Armor Shield Dex Natural Size Misc
Half-Orc 19 10 6 2 1 0 0 0
Alligator 11 10 0 0 1 2 0 -21
Crocodile 11 10 0 0 0 4 -1 -21
Saving Throws Total Base Ability Resistance Misc
Fortitude +10 6 24 2 0
Reflex +6 3 1 2 0
Will +6 3 1 2 04
CMD Total Base Base Attack Str Dex Size Misc
Half-Orc 26 10 9 64 1 0 02,3
Alligator 29 10 9 9 1 0 02,3
Crocodile 30 10 9 10 0 1 02,3

Hit Points: 82 (100 when raging)

1 -2 penalty to AC from Rage

2 +1 (+2 without armor) to CMD versus grapple and overrun from Pit Fighter

3 +2 to CMD versus grapple from Improved Grapple

4 +2 with Rage

Crocodile

Class Features

Rage: 31 rounds per day [Favored Class]

Savage Rapport: At 1st level, a beastkin berserker gains a spiritual connection to a specific kind of creature with the animal type (crocodiles). She adds half her level (minimum 1) on Handle Animal, Intimidate, and Sense Motive checks involving the chosen type of animal. At 5th level (alligators) and every 5 levels thereafter (10th, 15th, and 20th levels), the beastkin berserker can select an additional kind of animal to which these bonuses apply.

Savage Grapple: At 2nd level, the brutal pugilist takes only half the normal penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. She cannot make these attacks of opportunity once a grapple has succeeded.

Pit Fighter: At 3rd level, the brutal pugilist has learned combat tricks from fighting in pit brawls and gladiatorial arenas. She selects one combat maneuver and gains a +1 insight bonus on her CMB or to her CMD in that maneuver. This bonus increases to +2 if the barbarian is wearing no armor (shields are allowed). At every three levels after 3rd, the barbarian may select another combat maneuver and add this bonus on her CMB or to her CMD. This bonus can be applied to each maneuver no more than twice, once on CMB and once to CMD (CMB to grapple, CMD to grapple, CMD to overrun).

Feral Transformation: At 4th level, when entering a rage, a beastkin berserker can take the form of a Small or Medium animal. This functions as beast shape I, except the duration is for as long as the beastkin berserker rages and the animal must be one she has chosen with her savage rapport. At 8th level it functions as beast shape II.

Improved Savage Grapple: At 5th level, the brutal pugilist takes no penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She also is treated as one size larger than her actual size when determining whether she can be grappled using the grab ability or swallowed by another creature.

Damage Reduction: At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

Rage Powers

Animal Fury: While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.

Raging Grappler: While raging, the barbarian grapples her foes with the power and viciousness of a river crocodile. As long as she is raging, whenever the barbarian succeeds at a check to start a grapple, she can choose to deal damage as if she had also succeeded at a check to maintain the grapple. In addition, while she is raging, whenever the barbarian succeeds at a combat maneuver check to maintain a grapple, she can choose to give herself, the target of her grapple, or both the prone condition as a free action while continuing to maintain the grapple.

Magic Scroll by Rena Rohrbacher from the Noun Project

Languages

  • Common
  • Orc

Magic Items

Slot Item Cost
Neck Amulet of Mighty Fists +1 4,000gp
Shoulders Cloak of Resistance +2 4,000gp
Armor (worn) Angelskin Studded Leather +1 2,125gp
Armor (not worn) Shadow Breastplate +1 5,100gp
Wielded Scimitar +1 2,300gp
Belt Belt of Giant Strength +2 4,000gp
treasure by Smalllike from the Noun Project

Treasure

pp gp sp cp gems (gp value)
0 6,335 0 0 0

Mundane equipment

  • Masterwork Breastplate (350gp)
  • Darkwood Shield (257gp)
  • Longsword (315gp)